Beds
A client tries to sleep in a bed
- Client interacts with bed block
- Use Bed Packet is sent to client
Another client observes a player getting into bed
- Use Bed Packet is sent to client
A player clicks “Leave Bed”
- Entity Action is received by Server
- Animation Packet with value 3 to client
Another player observes a player getting out of bed
- Animation Packet with value 3 to client
It appears setting the player animation to
3causes the infamous issue where players can walk under water. This remains for as long as the client remains connected. Possibly the animation needs to be reset to0soon after?