Map Item

The map item has some special quirks that make it interesting enough to deserve it’s own section of the Wiki.

This still requires most of its info. This is extremely barebones

  1. Stored data
  2. Icons

Stored data

The map item color data is stored as 8-Bit Byte values.

The upper 6 Bits are used as an index into an internal color array that maps the index to a color.

Index Label Color
0 Air #00000000*
1 Grass #7FB238
2 Sand #F7E9A3
3 Cloth #A7A7A7
4 TNT #FF0000
5 Ice #A0A0FF
6 Iron #A7A7A7
7 Foliage #007C00
8 Snow #FFFFFF
9 Clay #A4A8B8
10 Dirt #B76A2F
11 Stone #707070
12 Water #4040FF
13 Wood #685332

* Air is transparent

The lowest 2 Bits of this value determine the rendered shade.

Shade Limit Demo (Snow)
0 180 #B4B4B4
1 220 #DCDCDC
2 255 #FFFFFF

Icons

A map can choose from one of 16 possible icon values, though only 5 are textured in this version.

# Icon
0 White arrow
1 Green arrow
2 Red arrow
3 Blue arrow
4 White Cross

All other icons are filled with blue.