Player Look

Packet ID Direction
0x0C Both(?)

Clientbound

Sent to the client when the players their view-direction must be forced in a certain direction. (Unconfirmed)

Field Type Description
Yaw Float Absolute rotation on the X Axis, in degrees
Pitch Float Absolute rotation on the Y Axis, in degrees

Serverbound

Sent to the server when the player is moving, but hasn’t changed their viewing direction in a while.

Field Type Description
Yaw Float Absolute rotation on the X Axis, in degrees
Pitch Float Absolute rotation on the Y Axis, in degrees
On Ground Boolean 0 for walking/swimming, 1 for jumping/falling

Example Packet

Serverbound

Field Value
Yaw 22.4
Pitch 12.68
On Ground 1