Player Movement (Unused)

Packet ID Direction
0x1B Clientbound

This packet could be used for setting the movement values and states of whichever player receives the packet.

This packet is completely unused in the Notchian Server, so there’s no example of what it should look or act like but the Client does seem to handle it.

Clientbound

Field Type Description
Strafe Direction Float Strafing movement
Foward Direction Float Foward/Backward movement
Pitch Float Pitch rotation
Yaw Float Yaw rotation
Jumping Boolean If the player should jump
Sneaking Boolean If the player should sneak

Example Packet

Field Value
Strafe Direction  
Foward Direction  
Pitch  
Yaw  
Jumping  
Sneaking