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General
Blocks
Items
Mobs
Sounds
Networking
Terminology
Data Types
Effects
Behavior
Login
Packets
0x00: Keep Alive
0x01: Login
0x02: Handshake
0x03: Chat Message
0x04: Time
0x05: Entity Equipment
0x06: Spawn Point
0x07: Click Entity
0x08: Set Health
0x09: Respawn
0x0A: Player On Ground
0x0B: Player Position
0x0C: Player Look
0x0D: Player Position and Look
0x0E: Mine
0x0F: Place
0x10: Holding Change
0x12: Animation
0x13: Entity Action
0x1B: StanceUpdate
0x1E: Entity
0x32: Pre-Chunk
0x33: Chunk
0x3D: Effect
0x46: Game State
0x64: Open Window
0x65: Close Window
0x69: Furnace
0x82: Sign
0xFF: Disconnect
Rendering
Textures
Lighting
Worlds
Hierarchy
NBT
Generation
Projects
Resources
Contributing
TODO
Networking
Packets
0x1E: Entity
Entity
Packet ID
Direction
0x1E
Clientbound
This packet is unused but some entity packets extend from it.