Player Position
| Packet ID | Direction |
0x0B | Both |
Clientbound
Sent to the client when the player is teleported, but their view-direction is irrelevant.
| Field | Type | Description |
| X | Double | The X position of the player |
| Y | Double | The Y position of the player |
| Camera Y | Double | The Y position of the player camera |
| Z | Double | The Z position of the player |
| On Ground | Boolean | See note on On Ground Packet page |
Serverbound
Sent to the server when the player is moving, but hasn’t changed their viewing direction in a while.
| Field | Type | Description |
| X | Double | The X position of the player |
| Y | Double | The Y position of the player |
| Camera Y | Double | The Y position of the player camera |
| Z | Double | The Z position of the player |
| On Ground | Boolean | See note on On Ground Packet page |
Example Packets
| Field | Value |
| X | 5669.06 |
| Y | 68.4 |
| Camera Y | 70.02 |
| Z | -5325.32 |
| On Ground | true |