Player Position
| Packet ID | Direction |
0x0B | Both |
Clientbound
Sent to the client when the player is teleported, but their view-direction is irrelevant.
| Field | Type | Description |
| X | Double | The X position of the player |
| Y | Double | The Y position of the player |
| Stance | Double | The stance of the player |
| Z | Double | The Z position of the player |
Serverbound
Sent to the server when the player is moving, but hasn’t changed their viewing direction in a while.
| Field | Type | Description |
| X | Double | The X position of the player |
| Y | Double | The Y position of the player |
| Stance | Double | The stance of the player |
| Z | Double | The Z position of the player |
| On Ground | Boolean | 0 for walking/swimming, 1 for jumping/falling |
Example Packets
Clientbound
| Field | Value |
| X | 5669.064 |
| Y | 68.4 |
| Stance | 0.62 |
| Z | -5325.32 |
Serverbound
| Field | Value |
| X | 5669.064 |
| Y | 68.4 |
| Stance | 0.62 |
| Z | -5325.32 |
| On Ground | 1 |