Player On Ground
| Packet ID | Direction |
|---|---|
0x0A | Serverbound |
This packet is sent to the server to determine if the player is on the ground or airborne.
Warning: This value is unreliable for fall damage and cheat detection as it can be spoofed by the client.
Serverbound
| Field | Type | Description |
|---|---|---|
| On Ground | Boolean | 0 for walking/swimming, 1 for jumping/falling |
Example Packet
| Field | Value |
|---|---|
| On Ground | 1 |