Player On Ground
Packet ID | Direction |
---|---|
0x0A | Serverbound |
This packet is sent to the server to determine if the player is on the ground or airborne.
Warning: This value is unreliable for fall damage and cheat detection as it can be spoofed by the client.
Serverbound
Field | Type | Description |
---|---|---|
On Ground | Boolean | 0 for walking/swimming, 1 for jumping/falling |
Example Packet
Field | Value |
---|---|
On Ground | 1 |