Packets
A packet can be defined as messages that go between the Client and Server.
These typically consists of two parts: The ID and the data the specified packet holds.
A lot of the packets are not yet filled out. Please refer to the wiki.vg article for a more complete resource!
Table of contents
- 0x00: Keep Alive
- 0x01: Login
- 0x02: Handshake
- 0x03: Chat Message
- 0x04: Time
- 0x05: Entity Equipment
- 0x06: Spawn Point
- 0x07: Click Entity
- 0x08: Set Health
- 0x09: Respawn
- 0x0A: Player On Ground
- 0x0B: Player Position
- 0x0C: Player Look
- 0x0D: Player Position and Look
- 0x0E: Mine
- 0x0F: Place
- 0x10: Holding Change
- 0x11: Use Bed
- 0x12: Player Animation
- 0x13: Entity Action
- 0x14: Spawn Player Entity
- 0x15: Spawn Item Entity
- 0x16: Collect Item
- 0x17: Spawn Object Entity
- 0x18: Spawn Mob Entity
- 0x19: Spawn Painting
- 0x1B: Player Movement (Unused)
- 0x1C: Entity Velocity
- 0x1D: Destroy Entity
- 0x1E: Entity
- 0x1F: Entity Relative Position
- 0x20: Entity Look
- 0x21: Entity Relative Position and Look
- 0x22: Entity Position and Look
- 0x26: Entity Health Action
- 0x27: Mount Entity
- 0x28: Entity Metadata
- 0x32: Pre-Chunk
- 0x33: Chunk
- 0x34: Set Multiple Blocks
- 0x35: Block Change
- 0x36: Block Action
- 0x3C: Explosion
- 0x3D: Effect
- 0x46: Game State
- 0x47: Lightning Bolt
- 0x64: Open Inventory
- 0x65: Close Inventory
- 0x66: Click Inventory Slot
- 0x67: Set Inventory Slot
- 0x68: Window Items
- 0x69: Furnace Progress
- 0x6A: Inventory Transaction
- 0x82: Sign
- 0x83: Item Data
- 0xC8: Statistic
- 0xFF: Disconnect