Packets
A packet can be defined as messages that go between the Client and Server.
These typically consists of two parts: The ID and the data the specified packet holds.
A lot of the packets are not yet filled out. Please refer to the wiki.vg article for a more complete resource!
Table of contents
- 0x00: Keep Alive
- 0x01: Login
- 0x02: Handshake
- 0x03: Chat Message
- 0x04: Time
- 0x05: Entity Equipment
- 0x06: Spawn Point
- 0x07: Click Entity
- 0x08: Set Health
- 0x09: Respawn
- 0x0A: Player On Ground
- 0x0B: Player Position
- 0x0C: Player Look
- 0x0D: Player Position and Look
- 0x0E: Mine
- 0x0F: Place
- 0x10: Holding Change
- 0x12: Animation
- 0x13: Entity Action
- 0x1B: StanceUpdate
- 0x1E: Entity
- 0x32: Pre-Chunk
- 0x33: Chunk
- 0x3D: Effect
- 0x46: Game State
- 0x64: Open Window
- 0x65: Close Window
- 0x69: Furnace
- 0x82: Sign
- 0xFF: Disconnect