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Beds

A client tries to sleep in a bed

  • Client interacts with bed block
  • Use Bed packet is sent to client

Another client observes a player getting into bed

  • Use Bed packet is sent to client

A player clicks "Leave Bed"

  • Entity Action packet is received by the server
  • Animation packet with value 3 to the client

Another player observes a player getting out of bed

  • Animation Packet with value 3 to the client

WARNING

It appears setting the player animation to 3 causes the infamous issue where players can walk under water. This remains for as long as the client remains connected. Possibly the animation needs to be reset to 0 soon after?