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Map Item

The map item has some special quirks that make it interesting enough to deserve its own section of the Wiki.

MISSING

This still requires most of its info. This is extremely barebones

Stored data

The map item color data is stored as 8-bit Byte values.

The upper 6 Bits are used as an index into an internal color array that maps the index to a color.

IndexLabelColor
0Air#00000000*
1Grass#7FB238
2Sand#F7E9A3
3Cloth#A7A7A7
4TNT#FF0000
5Ice#A0A0FF
6Iron#A7A7A7
7Foliage#007C00
8Snow#FFFFFF
9Clay#A4A8B8
10Dirt#B76A2F
11Stone#707070
12Water#4040FF
13Wood#685332

* Air is transparent

The lowest 2 Bits of this value determine the rendered shade.

ShadeLimitDemo (Snow)
0180#B4B4B4
1220#DCDCDC
2255#FFFFFF

Icons

A map can choose from one of 16 possible icon values, though only 5 are textured in this version.

#Icon
0White arrow
1Green arrow
2Red arrow
3Blue arrow
4White Cross

All other icons are filled with blue.