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Player Movement ​

Packet IDDirectionMojang NameMCP Name
0x0ABothMovePlayerPacketPacket10Flying

This packet is sent to the server to determine if the player is on the ground or airborne.

WARNING

This value is unreliable for fall damage and cheat detection as it can be spoofed by the client.

Clientbound ​

FieldTypeDescription
On GroundBooleanfalse for walking/swimming, true for jumping/falling

MISSING

It's currently untested what the client does when it receives an OnGround packet. Most likely it just resets its vertical velocity.

Serverbound ​

FieldTypeDescription
On GroundBooleanfalse for walking/swimming, true for jumping/falling

Example Packet ​

FieldValue
On Groundtrue