Minecarts and Rails
The behaviors observed when a player enters or moves with a Minecart.
MISSING
- All of the Minecart behavior from a secondary perspective
- Minecart pushing behavior
- Furnace & Chest Minecarts
- Powered & Activator Rails
A player places a Minecart
In this situation, the player is looking at a rail block.
| Direction | Packet | Data |
|---|---|---|
C->S | PlaceBlock (0x0F) | x=68; y=71; z=-12; Face=1; Item=328(Minecart); Amount=0; Damage=0; |
C->S | Animation (0x12) | EID=46 (Player); Animation=1 (Swing Arm); |
S->C | SpawnObject (0x17) | EID=100; Type=10(Minecart); x=2192; y=2299; z=-368; Owner EID=0; |
S->C | EntityVelocity (0x1C) | EID=100; x Velocity=0; y Velocity=0; z Velocity=0; |
A player enters a Minecart
| Direction | Packet | Data |
|---|---|---|
C->S | InteractWithEntity (0x07) | EID (Sender)=46 (Player); EID (Target)=100 (Minecart); Left-Click=0; |
S->C | AddPassenger (0x27) | EID (passenger)=46 (Player); EID (vehicle)=100 (Minecart); |
Player in a Minecart
As long as a player is inside of a Minecart, their vertical position and camera-Y/stance will be reported as -999.00.
| Direction | Packet | Data |
|---|---|---|
C->S | PlayerPositionAndRotation (0x0D) | x=-0.02; y=-999.00; cameraY=-999.00; z=0.01; Yaw=-298.61; Pitch=40.20; OnGround=0; |
This applies to all packets that transmit the players position. Rotation is transmitted as normal. This continues until the Minecart is exited.
MISSING
Other clients presumably do not receive the superfluous position data, as they probably update the position of passenger players automatically. Please verify!
A player exits a Minecart
| Direction | Packet | Data |
|---|---|---|
C->S | InteractWithEntity (0x07) | EID (Sender)=46 (Player); EID (Target)=100 (Minecart); Left-Click=0; |
S->C | AddPassenger (0x27) | EID (passenger)=46 (Player); EID (vehicle)=-1; |