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Minecarts and Rails

The behaviors observed when a player enters or moves with a Minecart.

MISSING

  • All of the Minecart behavior from a secondary perspective
  • Minecart pushing behavior
  • Furnace & Chest Minecarts
  • Powered & Activator Rails

A player places a Minecart

In this situation, the player is looking at a rail block.

DirectionPacketData
C->SPlaceBlock (0x0F)x=68; y=71; z=-12; Face=1; Item=328(Minecart); Amount=0; Damage=0;
C->SAnimation (0x12)EID=46 (Player); Animation=1 (Swing Arm);
S->CSpawnObject (0x17)EID=100; Type=10(Minecart); x=2192; y=2299; z=-368; Owner EID=0;
S->CEntityVelocity (0x1C)EID=100; x Velocity=0; y Velocity=0; z Velocity=0;

A player enters a Minecart

DirectionPacketData
C->SInteractWithEntity (0x07)EID (Sender)=46 (Player); EID (Target)=100 (Minecart); Left-Click=0;
S->CAddPassenger (0x27)EID (passenger)=46 (Player); EID (vehicle)=100 (Minecart);

Player in a Minecart

As long as a player is inside of a Minecart, their vertical position and camera-Y/stance will be reported as -999.00.

DirectionPacketData
C->SPlayerPositionAndRotation (0x0D)x=-0.02; y=-999.00; cameraY=-999.00; z=0.01; Yaw=-298.61; Pitch=40.20; OnGround=0;

This applies to all packets that transmit the players position. Rotation is transmitted as normal. This continues until the Minecart is exited.

MISSING

Other clients presumably do not receive the superfluous position data, as they probably update the position of passenger players automatically. Please verify!

A player exits a Minecart

DirectionPacketData
C->SInteractWithEntity (0x07)EID (Sender)=46 (Player); EID (Target)=100 (Minecart); Left-Click=0;
S->CAddPassenger (0x27)EID (passenger)=46 (Player); EID (vehicle)=-1;