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Player Movement (Unused)

Packet IDDirectionMojang NameMCP Name
0x1BClientboundPlayerInputPacketPacket27Position

This packet could be used for setting the movement values and states of whichever player receives the packet.

NOTE

This packet is completely unused in the Notchian server, so there's no example of what it should look or act like but the client does seem to handle it.

Clientbound

FieldTypeDescription
Strafe DirectionFloatStrafing movement
Forward DirectionFloatForward/Backward movement
PitchFloatPitch rotation
YawFloatYaw rotation
JumpingBooleanIf the player should jump
SneakingBooleanIf the player should sneak

Example Packet

FieldValue
Strafe Direction
Forward Direction
Pitch
Yaw
Jumping
Sneaking