Player Movement (Unused)
| Packet ID | Direction | Mojang Name | MCP Name |
|---|---|---|---|
0x1B | Clientbound | PlayerInputPacket | Packet27Position |
This packet could be used for setting the movement values and states of whichever player receives the packet.
NOTE
This packet is completely unused in the Notchian server, so there's no example of what it should look or act like but the client does seem to handle it.
Clientbound
| Field | Type | Description |
|---|---|---|
| Strafe Direction | Float | Strafing movement |
| Forward Direction | Float | Forward/Backward movement |
| Pitch | Float | Pitch rotation |
| Yaw | Float | Yaw rotation |
| Jumping | Boolean | If the player should jump |
| Sneaking | Boolean | If the player should sneak |
Example Packet
| Field | Value |
|---|---|
| Strafe Direction | |
| Forward Direction | |
| Pitch | |
| Yaw | |
| Jumping | |
| Sneaking |