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Effect

Packet IDDirectionMojang NameMCP Name
0x3DClientboundLevelEventPacketPacket61DoorChange

This is sent by the server when it expects a client to play a sound effect or spawn a particle.

Effect IDs

These are the sound/particle effect IDs and what sound they map to.

ValuePurposeMetadata useType
1000Button ClickSound
1001Button Click 2Sound
1002Bow shotSound
1003Door open/closeSound
1004Fire ExtinguistedSound
1005Music Disk2256 (13), 2257 (cat)Sound
2000SmokePositionParticle
2001Block BreakBlock IDParticle + Sound

For more info on what effects the client itself has, check the sounds and particles pages respectively.

NOTE

Any sound that's started will only be heard by players that're nearby and currently connected. If a sound is started while a player isn't present, it will not be heard by that player. The most obvious example of this behavior are music disks.

Smoke Position

The integer that's passed in is turned into a coordinate for a flat 3x3 grid, centered at the vertical middle of a block.

ValueX/Z
0-1,-1
10,-1
21,-1
3-1,0
40,0
51,0
6-1,1
70,1
81,1

Clientbound

FieldTypeDescription
Effect IDIntegerThe ID of the effect to play. See Effect IDs
XIntegerThe X position of where the effect is played.
YByteThe Y position of where the effect is played.
ZIntegerThe Z position of where the effect is played.
DataIntegerAdditional data for the effect.

Example Packet

FieldValue
Effect ID1005 (MUSIC_DISC)
X105
Y72
Z649
Data2257 (cat)

Further reading